prototype
Battlestations: Pacific Preview - The Road to Hawaii
Burnout Paradise: The Ultimate Box
Need for Speed Undercover
S.T.A.L.K.E.R.: Clear Sky Final Hands-On
F.E.A.R. Project Origin
Warcraft III: The Frozen Throne
Diablo II: Lord of Destruction

Prototype

Publisher: Activision
Developer: Radical Ent.
Genre: Sci-Fi Action Adventure
Release Date: Jun 9, 2009
ESRB: MATURE




Manhattan Island has suffered all manner of fates in movies over the years. It was attacked by monsters in Godzilla and Cloverfield, hit by tsunamis in The Day After Tomorrow and Deep Impact, and targeted by aliens in Independence Day and Final Fantasy: The Spirits Within. But though I am Legend comes close, the New York borough has never before been subjected to a disaster quite like that depicted in Prototype. In this fast-paced open-world action game, the military is doing what it can to contain a viral outbreak that's turning the island's population into mutants. As amnesiac Alex Mercer, who's trying to figure out what's going on, you spend much of your time caught in the crossfire. Fortunately, what Mercer lacks in memories he more than makes up for in agility and superpowers, and as a result, he's an incredibly fun character to play as in a game that also counts an intriguing story, varied missions, and some memorable boss battles among its features.




At the outset, Mercer is a much easier character to control than he is to understand. Making giant leaps, gliding through the air, and even running up the sides of skyscrapers are effortless actions. You could probably make it from one end of Manhattan to the other in a straight line using nothing more than the sprint button if you really wanted to, since it's the only one you need to scale buildings, barge through crowds, and overcome obstacles like cars and rooftop air-conditioning units parkour-style. No fall will ever hurt you, no obstacle is impassable, and there are very few enemies who can keep up with you when you're at full clip. Combat is also relatively simple early on, but as you progress and learn more about who and what Mercer is, his repertoire of moves grows exponentially until remembering which button combinations trigger which moves in which of his five forms becomes something of a challenge. You certainly don't need to remember how to use every single move you unlock with evolution points, which are earned by doing just about anything, but it's unfortunate that even after picking favorites you might find yourself having to hold down up to three buttons (a trigger and two opposing face buttons) simultaneously to perform them.

Regardless, combat in Prototype is a blast. Using a slick radial menu that slows down the game any time you call it up, you can shape-shift into different forms that morph your arms into blades, a whip, and hammerlike fists. You also have the option to use more conventional weapons dropped by enemies and, eventually, to hijack tanks and helicopter gunships. The latter are especially fun, because you can use a whiplike arm to latch onto them in midair--even while falling from another helicopter that you've been shot down in. One benefit of having all of these options available to you, as well as the ability to disguise yourself as any human character that you "consume" (read: absorb) to regain health, is that many of the already-varied story missions (as well as a couple of the boss fights) can be approached in a number of different ways. For example, if you need to destroy an item inside a military base, you could attempt it in one of the aforementioned vehicles, walk right in there and set about killing or consuming everything that moves, stand on a nearby rooftop and throw things, or even disguise yourself as a soldier and distract the real military by pointing at a nearby character and declaring that he's the enemy. As a soldier look-alike you can even call in airstrikes from your unsuspecting comrades, but you get only a very limited number of these. Some missions, and almost all of the optional challenges scattered across the island, force you to play a certain way, but for the most part you're free to use the environment and everything in it however you see fit.



It's almost impossible to play Prototype without feeling like Mercer is an overpowered character at some point, but any time you start getting too comfortable, there's a good chance the game is about to change things up on you. To give specific examples would be to risk spoiling the game's story for you, but suffice it to say that new enemies and hazards are introduced, moves you've come to rely on might not always be available or effective, and as time passes, Manhattan becomes an increasingly perilous place to be. The difficulty curve is nigh on perfect, and the fact that you're continuously adding new moves to your arsenal to combat new dangers helps keep the gameplay from getting repetitive.

The same can't be said for the scenery unfortunately. Save for a handful of landmarks like Central Park and Times Square, much of Prototype's Manhattan starts to look the same after a while, and because the whole island is yours to explore from the get-go, it never changes. With that said, moving around the island is so much fun as Mercer that you inevitably end up exploring anyway, and there are 200 glowing orbs to find around the city to encourage you to do so. There are a number of other things to do outside of story missions as well. Optional timed and score challenges include checkpoint runs across rooftops, battles in which you must remain disguised as a soldier and use only conventional weapons, gliding toward targets and trying to land in the center, helicopter strafing runs, and more.



Perhaps the most interesting challenges are those in which you have a time limit to consume a number of highlighted pedestrians in different areas of the city. These pedestrians, of whom there are more than 130 to find both during challenges and during regular play, are special because they each have some knowledge of what's going on in Manhattan, and when you consume them, you're treated to a brief montage of their relevant memories. Few of these contain much information individually, but they're slickly presented, and unlocking a large number of them adds an extra, dark layer to the occasionally predictable story that's well worth the effort. Similarly, if you choose to infiltrate military bases and consume specialist soldiers inside, you can learn abilities from them (how to fly a helicopter, for example) or improve your effectiveness with guns. Prototype's core story missions can be beaten in less than 10 hours, but you can comfortably double that number on your first play-through if you're not in a rush and take the time to check out all of the optional extras.

If those extras include the aforementioned military bases, you'll find that Prototype's camera definitely isn't at its best when Mercer steps inside a relatively small, confined space. It occasionally has trouble keeping up with the action outside too, but it's rarely detrimental to gameplay and you can always pan it down yourself after running up the side of a building if you want to make sure you land on the roof, for example. Furthermore, there's a lock-on targeting system that will keep enemies in view at all times, which is especially useful during boss fights. It can work against you on occasion, though, because on a street crowded with civilians, zombielike infected, and abandoned taxicabs, hitting the lock-on button will almost always default to one of the cabs, or a bench, or a chunk of concrete, or some other inanimate object. That's great if you're looking for something to throw at a troublesome helicopter, but less helpful if you have almost no health left and desperately need to consume some folks.

There's at least one achievement to unlock that discourages targeting innocent civilians, incidentally, but Mercer isn't a character who shows any remorse as he tears up Manhattan and is a danger to anyone and anything that's living. And make no mistake: Prototype is a truly brutal game when Mercer is on the warpath. Enemies will be cut in half horizontally, torn in half vertically, have holes punched clean through them, and be decapitated, skewered, and even used as projectiles. And all the while, there's a plentiful (though not overly excessive) supply of blood spilling onto the streets. These particularly gruesome kills are accompanied by sound effects that do a decent job of letting you know exactly when an enemy's flesh is being compromised, and screams from the crowd and radio chatter from the military do an excellent job of reminding you that the trouble in Manhattan isn't always at Mercer's location. Mutants and the military can be played off each other on occasion, and a quick look at the city map makes it easy for you to identify which neighborhoods are controlled by which group and which are contested.



Frequently, battles that you're not directly involved in can be seen playing out as you negotiate the rooftops above, as can large crowds of fleeing civilians and mutants shambling toward their prey. Prototype isn't a game in which any one visual element is remarkable, but it looks good, and it's impressive that the frame rate holds up even when the number of characters and the amount of action onscreen border on insane. Furthermore, Mercer is brilliantly animated, which makes the parkour, the combat, the shape-shifting, and especially the gliding between rooftops all the more satisfying.

That's a word that can be used to describe almost every aspect of Prototype, and although there's no multiplayer component, you're free to remain in Manhattan long after you've beaten the story or, if you prefer, go through it a second time while retaining all of the powers that you already unlocked. Prototype is good enough that you'll almost certainly want to keep playing either way, and even if you don't, there's more than enough fun to be had here in a single play through for us to recommend the game without hesitation.

Download:Code:
xxx-pro.dvd
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xxx-pro.iso
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Also for PC
System requirements:
OS: Windows XP (with Service Pack 3) and DirectX 9.0c or (Windows Vista with Service Pack 2)
Video Card: 256 MB 3D hardware accelerator card required - 100% DirectX 9.0c with Shader Model 3 support *
Processor: Pentium Intel Core 2 Duo 2.6 GHz or AMD Athlon 64 X2 3800 + or better
RAM: 1 GB of RAM for Windows XP / 2 GB Windows Vista systems
Hard Drive Space: 8 GB of uncompressed hard disk space (Plus 500MB for swap file.)
Sound Card: DirectX 9.0-compliant sound card
DVD-ROM: DVD-ROM

Download link for PC:
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By Justin Calvert

AMD releases new Phenom II X4 processors

AMD started shipping the Phenom II X4 earlier this year and will now refresh the lineup with two new processors: the Phenom II X4 955 Black Edition and Phenom II X4 945. Both processors are modestly priced, with the Phenom II X4 955 Black Edition at $245, and the Phenom II X4 945 at $225.




The 955 Black Edition and the 945 are clocked at 3.2GHz and 3.0GHz, respectively. Black Edition processors have unlocked multipliers to make overclocking easier for PC enthusiasts. The processors differ only in clock speed, and have identical specifications otherwise. The Phenom II X4 processors will come with 64K of L1 instruction and 64K of L1 data cache per core (512KB total L1 per processor), 512KB of L2 data cache per core (2MB total L2 per processor), and will also have a shared 6MB L3 cache.

The two new processors are based on AMD's AM3 socket but will also work in most AM2+ motherboards. Because they support both sockets, the processors also support both DDR2 and DDR3 memory, respectively found in AM2+ and AM3 socket based motherboards. Using DDR2 the processors will have 17.1GB/s of memory bandwidth, and using DDR3 the bandwidth jumps up to 21.1GB/s. Older Phenom II X4 processors, like the 940 Black Edition and the 920, use AMD's AM2+ socket.

AMD also bundles the Fusion and Overdrive utilities with the processors. Fusion helps to improve gaming performance by disabling scores of Windows services and slightly overclocking the entire system. AMD's Overdrive utility helps to automatically overclock the system and lets users apply those settings on an application-specific level.

The initial Phenom II X4 processors launched with higher prices than these new processors and proved to be great values. Like the processors before them, the Phenom II X4 955 and 945 will likely make for cheap and easy upgrades for owners of existing AM2+ platforms, while at the same time leaving the door open for an AM3 upgrade later down the road.

Nintendo DSi

The Nintendo DSi will finally hit American soil. Japanese gamers got to play with the DSi last November, and they've been gobbling it up since. The DSi marks the third incarnation of the DS and is probably the most drastic change to date. Nintendo's upcoming handheld system includes new hardware functionality, new software, and an updated menu system, in addition to several physical design changes. The Nintendo DSi will arrive in black and blue flavors on April 5 with an MSRP of $169.99.




We'll start with the DSi's cosmetic changes, because that's what everyone will see before cracking the clamshell open. One significant change that doesn't pop out in photographs is the system's new paint job. Our matte black DSi has a grainy textured surface far different from the slick plastic exterior on the DS Lite. The material feels similar to the inside surface surrounding each screen on the DS Lite, but it's grittier.

The DSi is thinner than the DS Lite, but the new portable is also slightly longer and wider, so don't expect it to slide into your front pocket any easier. The top edge of the system reveals redesigned shoulder buttons and a new AC power adapter port shape, which instantly makes all of your backup power adapters obsolete. The DS Lite's shoulder buttons sit flush with the top of the system, but the DSi's buttons protrude out, making them easier to press.


We noticed that the directional pad and buttons on our DSi sit lower compared to the controls on the DS Lite. We haven't spent enough time with the system to decide whether this is a good thing or a bad thing yet, but we did notice that the change made powersliding easier in Mario Kart because you don't need to press the D pad down as much while rocking left and right.

You'll find the new SD memory card slot on the right-hand side of the portable where the power slider used to be located. The SD card will be used to store pictures, AAC music files, and software downloaded from the online DSi Shop--basically anything that can't fit on the system's 256MB internal memory. Both SD and SDHC memory cards work on the DSi. The power button is now located inside the DSi near the lower-left area of the touch screen. The button is fairly stiff, so there's little risk of accidentally turning off the system midgame. Tapping the power button will take you back to the home menu, and holding it down will shut down the unit.

Battlestations: Pacific Preview - The Road to Hawaii

We get an early look at one of the later single-player missions in this hybrid action-strategy sequel.

Publisher:Eidos Interactive
Developer:Eidos Interactive
Genre:Historic Real-Time Strategy
Release Date:May 12, 2009
ESRB:TEEN

Minimum System Requirements
System: 3GHz or equivalent
RAM: 1024 MB
Hard Drive Space: 8000 MB
Other: 2GB RAM required for Windows Vista




Battlestations: Pacific, the follow-up to Battlestations: Midway, ships later this month. The previous game offered hybrid action-plus-strategy gameplay in World War II's Pacific theater, including missions that were inspired by actual historical conflicts. The original game let you play as the American forces, heading out to battle as a strategic commander giving orders to your fleet of ships or squadron of fighter planes, but at any time, you could switch to direct control of any of your vehicles to dive into the action.




The sequel will offer even more of the hybrid action-strategy gameplay from the previous game and will let you play as either an American or a Japanese admiral. Like the original game, Battlestations: Pacific will have numerous missions whose designs were inspired by actual historical skirmishes, though the sequel will also have a number of missions based on fictitious "what if?" scenarios. Please note that this story may contain minor spoilers.

Our final sneak peek at this upcoming game will focus on the Road to Hawaii. This single-player mission is based on a fictitious operation that occurs far into the Japanese campaign, 13 missions in. Road to Hawaii will find the American forces in a hurry to erect whatever defenses they can in and around the area with PT boats--and, apparently, no other combat vessels to back them up. This mission will have multiple goals for you, as the Japanese squad leader: You'll need to lock down the skies for your nation, knock out any air-to-ground and artillery emplacements, and assist the ground invasion on the main American base from the skies. Fortunately, by this point in the campaign, you'll likely have access to at least one of the game's unlockable Japanese fighters, such as the infamously fast Zero or the powerful experimental Shinden fighter, whose 30mm guns make it a powerful strafing ship and the single most damaging fighter plane in the game.

As it happens, your best course of action will probably be to tear down enemy artillery and antiair guns to prevent as much damage as possible to your own fighter squadron. The mission will also have an optional objective of hunting down and destroying a hidden listening post, which, if located, will increase your score.



However, once your squadron has secured the islands (about halfway through the mission), US forces will mount a counteroffensive. Squadrons of unreported US aircraft will enter the area, including C-47 personnel carriers full of paratroopers and armed escort fighters. In addition, enemy torpedo ships will attack your carrier, crippling it in the water and leaving you without reinforcement. At this point, you'll need to resort to what the developer refers to as "actions [players] never had to take before to stop and force the enemy back"--a kamikaze run.

Battlestations: Pacific is scheduled for release on May 12 for the PC and the Xbox 360.

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